Module 1 Formstorming

Weekly Activity Template

Mia Weber: Personal development of Cinema4D software.


Project 1


Module 1

The beginning exsploration of Cinema4D on 5 primative items and 3 complex.

Activity 1

The top view of a Staetler B blue pencil. My first iteration of the blue pencil using cylinders and a cone. Final design of the blue pencil, the tip of the pencil is anothercylander. The materials are all premade by the software. This image is the side view of a yellow onion from my fridge, with trimmed roots to help with making it more simple. The image is my first try at the yellow onion, using a sphere and the taper tool. I learned how holding shift snaps the 
                 tools under the bend icon to the shape automatically! This is my final version of the yellow onion, I ended up adding a premade wood texture and followed a tutorial for how 
                to make wavy lines on Youtube for the roots. This image is the front view of a standard bottle of Artic Fox hair dye, which is one of my two favourite brands when 
                it comes to my hair, it is made up of simple shapes allowing for exsploration while only using primative shapes. I made the bottle of Artic Fox hair dye using cylanders and a sphere with a tube sticking out, I learned how to overlap 
                  shapes effectively and was able to line them up. This if my final attempt at a standard bottle of Artic Fox hair dye, I am happy with how it turned out and would do 
                this item again when I am learning another 3D modeling software. This is the side view of a pot of a partially used manic panic hair dye, it will be good for learning how to align and 
                build models which will further my skill development. This is the first iteration of a standard tub of Manic Panic hair dye, I used three cylindars and played around with the sizes. My final model of the tub of Manic Panic hair dye still uses 3 cylindars but I adjusted the positions and colours like Mark showed me. This is the front view of a jewelry gift box I have, it will work well because it is simple but allows for me to use multiple shapes. First iteration of the jewelry gift box used two cubes that were distorted, I learned how to adjust dimentions on the X and Y menu bar. My final model of the jewelry gift box has a new line to show where the box opens, and I played around with premade leather textures 
                to match my original item. I chose my favourite mug to model because it tapers at the top and has a beautiful colour and texture. The top view of my mug demonstrates how the base is a circle and as the cup gets wider at the top it turns into a more squarish shape. I learned fast that the cup was not possible to make with my limeted skills but I did the best I could and used the taper took to 
                adjust the shape. This is the top view of a sewing bobbin, which has a shiny finish that will be fun to exsperiment with. My first iteration of a sewing bobbin was difficult until Kayla showed me how to use the boolean tool. After that, with some 
                exsperimentation, I was able to create a model that had the holes. This is the final version of a sewing bobbin, with it having a premade material put on it to resemble metal. This is the side view of a cast iron mouse This is the top view of a cast iron mouse, there are some interesting textures with the mouse having shadows from the pitted material. My first attempt was fustrating, it was made up of primative shapes with the tail being made by following a tutorial. This is the top view of the same cast iron mouse model displayed infront of this image.

Activity 2

This is the top view of the stained glass box. The item has depth in the material and is challanging to make. This 
                glass box should work well for the project. This is glass box side view, with the top also being visible. Stained glass box top spline traced I used splines to create two different shapes by copying and pasting with rotations to create the top design. Then I put a cylander around the spline to make it 3D. Then there is the stained glass box lid with the long cylindar visible, indicating where the hinge will be. A distorted cube, a practice model to learn more skills before I began the other files utalizing the sculpt tool. The front view of a Charmander keychain plush, I wanted to use the methods demonstrated in Steve's videos on my own. This is the first try at charmander, I abandoned Steves base model tutorial because the angle of the arms did not work well for that technique. Charmander plush with guide lines on and colour. Charmander plush final model with colour attached to the model The cast iron mouse's top view, I wanted to reattempt this item so that the model will be recognizable. This is the side view of the cast iron mouse, showing the curve of the body. I was figuring out how to make the cast iron mouse and was exsperimenting with transformations and moving 
                specific lines in the model to craete my desired shapes. The exsploration of iron mouse material's, determining what looks most like the actual object. This is the final product of my cast iron mouse, made up from primative shapes that were later sculpted. Litwick was chosen to match my theme of overconsumption, it will test my skills but is definitly possible to do. The back view of Litwick. This is Litwick before beginning to sculpt, it is not recognizable and at the time I was hesitent if it would 
                work out after sculpting. Now the Litwick base partially sculpted, I had trouble with the sculpting tool because it was hard to make 
                everything equally smooth. Litwick is now fully sculpted except for the flame at the top, which is later created. The front view of my roomates blue totoro plushy, it was the only figure-like object I could find in the house at the time. This is the blue totoro's side view. Blue totoro is first being constructed using primative shapes. Now, tapers and bends are put on the arms but all of the other shapes are still primatives. This is my final model for the blue totoro.

Material Workshop 1

Ceramics students often create their own clay and glazes which use a mix of silia,
             kalyne, mud, and glass. A project assigned to second years is to collect their own clay 
             to later process and turn into ceramic pieces. It
             makes the students acknowlege how clay comes from the ground and forges an appreciation for 
             convienient preprocessed materials. The type of clay impacts the final 
             colour, with red clay being high in iron resulting in a corresponding tone.<a 
             href='https://www.youtube.com/embed/tgbNymZ7vqY' target='_blank'><p>Project Video Link</p></a> Woodworking students use cherry, maple, ash, and oak wood with tools including table
             saws and band saws. They begin by using maple and cherry wood and, over time, they progress
             to more difficult woods (such as ash) as their skills grow. In addition, many of their tools 
             come in a variety of sizes allowing for a wider variety of use.
            <div class='container'><iframe class='responsive-iframe' src='https://www.youtube.com/embed/tgbNymZ7vqY'></iframe></div> Glassworking students work with glass primarly using it for lampwork, casting, and with 
            the furnace, with all of the pieces going in the kiln after being made. They use glass from 
            cullet, which is heated one time before using. It is safer than powder because the cullet comes 
            in small chunks of glass. There is a furnace in the middle of the main room which burns 
            at 2300f and can be used for glass blowing.

Material Workshop 2

 This is a blue, holographic, and shiny material that makes upload
                  a gift bag. The plastic layer on the paper allows for a variety of 
                  uses such as this bag or even for decrative uses such as posters. I 
                  might use this in future projects to imitate stained glass or highlight
                  key components of my designs.<a href='https://www.youtube.com/embed/tgbNymZ7vqY' target='_blank'><p>Project Video Link</p></a> The image is of a tool that almost reselbles a large chisle, but this is not relevent
                so the image was cropped. This objects rusted pattern also has white components adding
                visual interest to the material. In the future I may use this texture and pattern on 
                models such as my mouse, which uses a metalic material that is not a typical chrome finish.<div class='container'><iframe class='responsive-iframe' src='https://www.youtube.com/embed/tgbNymZ7vqY'></iframe></div> The wood depicted in this image is cut along the grain and is greyish in colour, reminding me
                 of barn wood which was recently popular. I may use a simular
                 texture and pattern for models that will be digitally published but the wood would likley not
                 be used for a model that is intended to be printed because the details likley would 
                 be lost.

Process Work


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